Part 1: ARC I: It Begins With Andau.
ARC I: It Begins With Andau.

There's a flash of lightning.

Our view pans down over a stone fort, as two figures pursue a third towards the fort entry.





Andau magics himself atop the fort. Then he retreats through the door.





And with that, we have control.

There's not much to see outside.

Shroud's our jack-of-all-trades. He'll be our primary healer for much of the game, and he's also a decent magic AND physical attacker.

Stoic cannot do anything other than deliver the ice-cold touch of death common to all undead. Too bad he dual wields swords instead.

Of course it can't be that easy. We go find the side door to the right.







If we had any gold at all, we could be buying even end game items.

Fairies will also tell us how many treasures are left in a dungeon...

And give us boss hints. Except for when they don't.


... Anyway, there's a chest with a potion in here too, so I grab it. Then we leave to the north.





Those cracks on the floor do indeed give way. And I bet you can guess how we're meant to get the chests on the basement floor.

These things are worthless but can slightly weaken attack power with the Weak status effect. It doesn't wear off after the fight. Also, Stoic double hits enemies.


Tada! The doors open from this side. Also notice that metre at the top right. When it fills you get a random encounter, so that's a handy warning, I guess.

These guys are tanky, hit hard and can poison, so you have to be a little careful when you have like no items.

The goal on the first floor is to drop into this cage specifically since it has the 1F key in it.

There's also a chest on the lower right we can't reach yet because the one cracked tile that leads into it is surrounded by other cracked tiles.

Stoic and Shroud level up at the same time.

Shroud has already learnt his first heal, to go with his magic enhanced physical attack.

And Stoics new move is an attack buff. Nice.
Also, characters get a full restore of HP and SP when levelling up.

Upstairs we go and...


... Upstairs some more!


Rope swinging puzzle!

There's also a puzzle for babies here where pulling one of the three switches in the room will move one rope between one of two positions.


Opening this up is our immediate goal.

Getting the key for the door is our ultimate goal.

Also you can jump off the ropes in certain spots to reach some treasures on the second floor. If you jump to a wrong spot, you fall through cracked tile immediately so that you can't skip half the puzzle by wandering over to the red chest there.

By getting to a crank in the lower left, you open the thing in the middle of the room.




Falling through some holes lets me get to the very confused key. We go back up to the third floor. Or second floor. I think I should be using second floor.




In a cruel joke, the five chests in the secret room the ?? key unlocked are all empty. The reward is actually in the armour.

It's a nice reward too. We head out of the secret room and head abit to the left...

...where the last chest is, and then into the door there.
https://youtu.be/LY_tIaLknSk





Our mission is to protect the people of Port Arianna from all threats.



No matter how powerful your thirst is, it isn't worth the lives of my fellow citizens.




She'd have to go blind before that!


https://www.youtube.com/watch?v=BQIVzLRUQ3c







We watch a fight break out. Shroud makes heavy use of his wind magic and Andau abuses his teleportation to consistently outmaneuver Shroud and especially Stoic.


Andau keeps hiding behind armour stands as Shroud tries to get him. I miss taking the screenshot for credit for Mapping being attributed to both Artbane and Volrath.



Andau hurls a pot at a brazier.




Then he turns into a bat and starts flying north.

Shroud uses wind magic to move a crate to block the window...

But Andau just flies out the next window.

...







Stoic and Shroud watch the burning room for a few moments before we fade out.


the end